
Part of our INSYDIUM Fused Collection, X-Particles is a fully-featured advanced particle and VFX system for Maxon’s Cinema 4D. Its unique rule system of Questions and Actions enables complete control over particle simulations.
It was a cold Tuesday when Mara arrived. She carried a camera bag and the kind of silence people bring with them after running from something. The lobby smelled like lemon oil and old coffee grounds. Behind the desk, the terminal blinked, waiting.
She watched on the lobby monitor as the corridor outside room 12 brightened, a grayscale ribbon stretching between the doors. It was an odd intimacy: a thing that turned solitude into a framed view. In the hallway feed she could see a maintenance cart, a scuffed shoe, a blinking exit sign—mundane things treated like movie props. Enter Gs-Cam Activation Code
Later that night, Mara turned on the TV and selected the input labeled Gs-Cam. The image resolved: a fixed-angle view of the hallway, the lens slightly fisheye. Onscreen, the timestamp read 11:43 PM. She could rewind up to thirty minutes. She could pause. It felt oddly empowering. She sat on the edge of the bed and cataloged small movements—someone passing at 10:22 p.m.; a shadow that hesitated outside 14; the whir of the HVAC. It was a cold Tuesday when Mara arrived
Days passed. Mara checked out at dawn, leaving her camera bag on the counter and a note folded into the key envelope: For safe keeping. She paused and, almost on instinct, wrote a number across the card: 000-00-00000. She didn’t know why—maybe she liked the rebellion of a universal joke; maybe she wanted to remind someone that codes could be simple, or meaningless. In the end she left it behind, a small, useless talisman. Behind the desk, the terminal blinked, waiting
“Nothing,” Elena said. “Just the usual. House cams still record for management for a little while—safety, maintenance. But if you enter the activation code, the feed will display on the room TV for the duration you choose. Guests like that. Makes people feel less alone.”
It was a cold Tuesday when Mara arrived. She carried a camera bag and the kind of silence people bring with them after running from something. The lobby smelled like lemon oil and old coffee grounds. Behind the desk, the terminal blinked, waiting.
She watched on the lobby monitor as the corridor outside room 12 brightened, a grayscale ribbon stretching between the doors. It was an odd intimacy: a thing that turned solitude into a framed view. In the hallway feed she could see a maintenance cart, a scuffed shoe, a blinking exit sign—mundane things treated like movie props.
Later that night, Mara turned on the TV and selected the input labeled Gs-Cam. The image resolved: a fixed-angle view of the hallway, the lens slightly fisheye. Onscreen, the timestamp read 11:43 PM. She could rewind up to thirty minutes. She could pause. It felt oddly empowering. She sat on the edge of the bed and cataloged small movements—someone passing at 10:22 p.m.; a shadow that hesitated outside 14; the whir of the HVAC.
Days passed. Mara checked out at dawn, leaving her camera bag on the counter and a note folded into the key envelope: For safe keeping. She paused and, almost on instinct, wrote a number across the card: 000-00-00000. She didn’t know why—maybe she liked the rebellion of a universal joke; maybe she wanted to remind someone that codes could be simple, or meaningless. In the end she left it behind, a small, useless talisman.
“Nothing,” Elena said. “Just the usual. House cams still record for management for a little while—safety, maintenance. But if you enter the activation code, the feed will display on the room TV for the duration you choose. Guests like that. Makes people feel less alone.”
xpScatter enables you to scatter your objects over multiple scene geometry, from splines to parametric objects all at the same time.
The topology tab will enable you to distribute your scatter on landscape slope, height, and curvature to create realistic ecosystems.
Animate your growth by using textures, X-Particles modifiers, and Mograph effectors.
Use multiple display modes for fast viewport performance. You can even restrict the scatter of objects to within the camera field of vision for optimal efficiency.
Our time and custom spline retiming option give you fine control over playback. The new cache layers in xpCache enables you to lock and unlock to re-cache objects in your scene.

X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later.
If you know how to use the Mograph module, you already know how to use X-Particles, it's that easy.
X-Particles has the most advanced particle rendering solution on the market. It enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. Included are a range of shaders for sprites, particle wet maps and skinning colors. You can even use sound to texture your objects.
Perfectly partnered with INSYDIUM’s Cycles 4D and also compatible with the following: