public class PlayerController : MonoBehaviour { public float speed = 5.0f; public float jumpForce = 10.0f;
bool IsGrounded() { // Raycast down from the center of the player RaycastHit hit; if (Physics.Raycast(transform.position, Vector3.down, out hit, 1.1f)) { return true; } return false; } }
Epic Quest
void Start() { rb = GetComponent<Rigidbody>(); }
Vector3 movement = new Vector3(moveX, 0.0f, moveZ);
using UnityEngine;