Roblox Toy | Defense Script Better New!

-- Tower classes local Tower = {} Tower.__index = Tower

-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100, roblox toy defense script better

-- Wave system if game.waveTimer then game.waveTimer = game.waveTimer - dt if game.waveTimer <= 0 then game.wave = game.wave * config.waveIncrease game.waveTimer = config.waveInterval end else game.waveTimer = config.waveInterval end end -- Tower classes local Tower = {} Tower

function Tower.new(x, y) local tower = setmetatable({}, Tower) tower.x = x tower.y = y tower.damage = config.towerDamage tower.range = config.towerRange tower.level = 1 return tower end -- Game logic local game = {} game

Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance.

-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1

-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100))